Deceptively strategic fun

The game seemed fairly simple, but as I began to play it I realized that there were levels of strategy not immediately apparent. I often try to teach people who are not gamers how to play games, and the apparent complexity often scares them away…

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A future family favorite

My family can get into games and we have a few favorites. If I brought this home it would instantly be added as a favorite. I am looking forward to having a copy to play one on one with my wife. I see this being a game she will love…

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This is a fun game

Trying to finish all segments on a robots torso while appeasing the purchasers desires and doing it faster than the competition makes for a fun half an hour. Also, the artwork fits the theme really well, and it makes creating robots so much more fun.

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Definitely a worthwhile addition to any game closet.

Though many games have as satisfying strategy as this does, very few have the added benefit of being light enough that you could convince your non-gamer friends to play.

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More About Expansions

More About Expansions

Posted by Phil Hunter on Jan 30, 2014

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Building Robots

Building Robots

Posted by Phil Hunter on Oct 6, 2013

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Tips and tricks

Tips and tricks

Posted by Phil Hunter on Sep 21, 2013

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Video Tutorials

Watch our tutorials to learn how to play the game

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The Story So Far...

The history of Robots on the Line

historyRobots on the Line started out, literally, as a dream. The funny thing is it had nothing to do with robots at all. Rather, the dream was about a game called Dr. Frankenstien’s Labratory where you collected parts and built silly creatures. Some had scales, some had fur, some were more like jelly. It was a fairly detailed dream and very vivid. I woke up from the dream and realized I needed to see if there was a game that actually made sense outside of a dream. The first problem was drawing creatures. I’m way too lazy to draw creatures so instead I elected to creative robot parts. Much easier to draw because they’re simple shapes and easy to create and attach to other parts. Thus, Robots on the line was born.

I consider myself a pretty creative person but I’m not a full time game designer. I like games, and I play them, but I never thought I’d be working on a board game and have it so close to being ready to publish. I can tell you though that this has been an adventure with lots of ups and downs and about 50 version of the game. I would also consider myself a perfectionist and that’s why I’ve been through so many revisions.

The game started like other games have started. I woke up one morning with this vivid recollection of a dream I had that night. The dream was about Dr. Frankenstein’s Laboratory and robot parts were being put together by players of the game. I just knew this was something I had to create. The problem was that I wasn’t prepared to draw monster parts. Instead I elected to create robot parts using simple shapes and colors and thought I could see if the idea was even feasible. It was crude. It was simple but I could tell something was there. You can see where I was on the right with version 7 of my first prototypes.

The game got a little more sophisticated in version 18. The shape of the robots changed from rectangles to hexagons. This simple change opened up a lot more possibilities. Bonus symbols were added to the heads and bases and buyers were added. You’ll notice a “Line modifier tile” that was placed near the draw pile that would change the way to production line operated. I tested this a lot but ended up removing it in version 27 or 28.

A lot of versions had simple changes. All the changes that were made had one purpose. Simplify and make the game better. Ultimately we ended in a good place with a solid game. I hope that you’ll agree.

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